Inclusion on the first annual list confirms SweetRush’s best-in-class custom gamification and game-based learning solutions.

Training Industry has announced its Top 20 Gamification Companies List of organizations supporting corporate learning and development with gamification services/technologies, and SweetRush has earned its place on the list.

Doug Harward, Training Industry Inc.’s Chief Executive Officer, explains, “These Top 20 companies provide creative gaming tools to improve and reinforce corporate learning. The gamification segment has become a critical component in many training companies’ portfolios, and these select companies showcase the best of that market.”

For more than 13 years SweetRush has been creating custom courses enhanced with gamification elements; unique, memorable classroom experiences with team and multi-player games; multimedia-rich, scenario-based mobile app games for iPad and tablet delivery; custom, “gamified” learning portals; and serious games – complex, branching simulations reaching the highest cognitive levels and teaching sophisticated concepts.

Arturo Schwartzberg, SweetRush’s Chairman, stated, “We are all about changing behavior to improve business prospects, and gamification is an awesome way for us to engage audiences and enhance the effects of our work. We are psyched to be recognized by for the many years of research and development we’ve put into these efforts. Game on!”

To produce a wide array of successful gamified learning solutions, two ingredients are required: a trusting and collaborative client and a highly integrated vendor team of gamification-savvy IDs, creative directors, engineers, and multi-media artists. SweetRush is blessed to have a deep gamification bench, led by Creative Director John Carlos Lozano and Senior Instructional Designer Cindy McCabe.

About Training Industry, Inc. spotlights the latest news, articles, case studies, and best practices within the training industry. Their focus is on helping dedicated business and training professionals get the information, insight, and tools needed to more effectively manage the business of learning.

Selection to this year’s Top 20 Gamification Companies List was based on the following criteria:

  • Features and capabilities of the gamification products/services.
  • Company size and growth potential.
  • Quality and number of clients/users.
  • Awards, recognition, and competitive differentiation.